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Tamagotchi Connection |
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Also known as: Tamagotchi Connexion (EU/AU) This game has unused playable characters. |
Game de Hakken!! Tamagotchi 2 (ゲームで発見!!たまごっち2) is a Nintendo Game Boy game released on October 17, 1997 in Japan. It features ocean- and forest-dwelling Tamagotchi characters, both which would later be adapted to the Mori de Hakken! Tamagotch and Tamagotchi Ocean. 1 Gameplay 2 Mikachu's House 2.1 Minigames 2.2 Food 2.3 Time 2.4 Rockfall 3 Overworld 3.1 Banzo's. How to play the jump rope game on the Tamagotchi P's.Tamagotchi Guide Blog: s. Press J to jump to the feed. Hey guys quick question has anyone had an issue when trying to marry a Tamagotchi from the MyMeets app V2 were you go to marry. Please note that all Tamagotchi news, Tamagotchi tips and cheats, Tamagotchi rumors, Tamagotchi codes, Tamagotchi help, Tamagotchi guides, Tamagotchi logs and all other areas of TamaTalk.com are submitted by the community. As such, we can not take responsibility for what is posted (but will do our best to clean it up). MyMeets App - The UNOFFICIAL app for Tamagotchi Meets & On What is MyMeets app, and how is it different from the official Meets app for iOS and Android? The MyMeets app is a fan-made app that allows you to customize a partner for your Tamagotchi Meets to marry, download custom wallpapers, and gain access to items and Gotchi points immediately.
This page covers the Connection series only This includes the Plus and versions 1 to 6. The Tama-Go, both versions of Tamagotchi Friends, the vintage series, Japanese models and the Tamagotchi apps are not included here. |
To do: Provide more information on versions 4, 5 and 6. |
Tamagotchi Connection is a reboot of the classic '90s virtual pet. Six versions were released between 2004 and 2009.
- 1Version and Regional Differences
- 3Debug Mode
- 3.2Regional Differences
- 4Region Change
Version and Regional Differences
Each release version of Tamagotchi varied in a number of different ways. Occasionally, different models of the same release version were even known to have a few slightly differing features - whether it’s revisional differences or regional ones. The differences are often very minor or only involve bug fixes, though in some cases the differences can make the two models be considered to be different versions, when they’re still essentially the same thing. Most notably, the American versions were referred to as the 'Connection', while the international releases in Europe, Asia and Australia were referred to as the 'Connexion'.
Tamagotchi Connection
To do: While there are obvious differences between each regional version there may also be different variants of the V1 in a given region - early and late builds of the European V1, for example. For this reason it's worth checking that all these differences are present in any given V1. Also, check how many of these features change when the 'region change' feature is enabled. |
Several different variants of the Version 1 were released when released worldwide, with the Tamagotchi Plus releasing in Japan in March 2004 and more releases worldwide later the same year. There are several minor differences between each of the releases but the most prominent are between the European and American releases:
- On the Plus, some of the characters eat or drink different food (which?).
- The date system used is Day/Month on the Connexion and Month/Day on the Connection.
- The 'lbs' symbol is used on the Connection, while a 'g' is used on the Connexion.
- The word 'Gender' is used on the Connection and 'Style' is used on the Connexion.
- The word 'Generation' is shortened to 'Gene.' on the Connexion and 'Gen.' on the Connection.
- The phrase 'Time Out' is written as 'Punish' on the Connexion.
- The 'Present' menu says 'Item' on the Connexion.
- In the dance game, the word 'Watch' is displayed on the Connection, while the Connexion says 'Dance'.
- Upon losing a game the Connexion says 'BAD~~' while the Connection says 'OK'.
- The connection screen appears slightly different between each version.
- The pause feature doesn't work on the Connexion.
Given how many of the changed features of the American version were later found in the Connexion variant of the Version 2, it's safe to assume that the Connection was built later than the Connexion. This is supported by the fact that the Connexion lacks a region change feature and upon performing a ROM test the Connexion displays 'Ver 2.1' while the Connection displays 'Ver 4.2' (though there may be more ROM versions).
Tamagotchi Plus GLAY Expo Edition
An obscure variant of the Japanese Version 1 (the Tamagotchi Plus) exists, differing from regular versions of the Plus only in that it has a unique birthday animation and features a unique character called 'Metarutchi', which cannot be obtained but can be presented as a dating partner by the matchmaker.
Tamagotchi Connection Version 2
Several changes were made to later releases of the V2. In particular, early versions (especially early Connexion versions rather than early Connection versions) had a few slightly different item names - the 'Honey' item was called 'Love Potion', for example.
Tamagotchi Connection Version 2 PUMA Edition
A rare version of the V2 designed by Yashuhiro Mihara of PUMA is known to exist. While mostly functioning like an ordinary V2, it differs from other versions of the V2 in that it has a different animation when starting up. It also features a different egg sprite. The egg matches the colour scheme of the Tamagotchi model.
PUMA Edition |
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ROM Testing
To do: Some versions list a ROM version when the ROM test is activated, perhaps that's worth documenting? |
This tests for any problems within the toy including pixels, ROM and the connection feature. It is accessed by holding 'A', 'B' and 'C' at once while pressing the Reset button.
Debug Mode
To do: Would it be possible to get a picture of the debug mode in action? |
To do: Find out how to debug v6. Apparently it is possible but no-one has worked out how to do it yet. [1] |
Debug is enabled in different ways depending on the version. In versions 1-4, the debug function is located on the back of the circuit board. Next to where the battery should be, there is solder jumper JP3 with the name 'DEBUG' above it. Debug mode is activated by shorting the two pads of the link using solder or graphite from a pencil.
In later versions debug mode is more difficult to activate, possibly because its convenient effects resulted in a large amount of people deciding to take advantage of it, to the disapproval of Bandai.
In version 5, the debug function is placed on the front of the circuit near the screen. A solder jumper labelled R11 must be shorted with solder with a wire attached. The other end of the wire must be soldered to a small circle labelled DEBUG.
Functions
Debug has two main functions:
- Hyperspeed: This makes the character rapidly move about the screen and age. This allows a baby character to grow up to the adult stage within minutes when it would normally take about 4 days. Hyperspeed is activated and deactivated with the 'C' button.
- Character selection: This allows the user to choose their character as soon as the egg hatches. Any official character can be chosen and a number of otherwise entirely unused characters can also be chosen.
Regional Differences
Connexion
Tamagotchi V2 Jump Game Free
This feature has not been found to be included in the Tamagotchi Connexion (European and Australian release) because of the Connexion's different circuit layout. It is unknown if the feature was removed or relocated to a different part of the circuit without the 'DEBUG' label.
Region Change
The Connection (North America) can be turned into a Connexion (Europe, Australia). To do this, look for solder jumpers JP1 and JP2 towards the left of the back of the circuit board. Short both of them to activate the features mentioned below.
Connexion
Like the Debug feature, this is not included on the Tamagotchi Connexion hardware. It is unknown if there is a way to turn a Connexion into a Connection.
Version 1
To do: Check that these are all the changes - more regional differences are listed above but it's not known if they are affected by region changing. |
This feature will result in:
- The date system will change to Day/Month instead of Month/Day.
- The word 'Gender' will be replaced with 'Style'.
- The words 'Time Out' will be replaced with 'Punish'.
- The pause feature doesn't work.
Version 2 and 3
The only effect this will have is the date system changing to Day/Month instead of Month/Day.
Unused Characters
Just about every version of Tamagotchi features a few characters which, by normal means, cannot be raised. While this in itself is not entirely surprising, sometimes sprites exist for these characters which would normally only be accessible if the character was able to be raised, and in some cases the character actually can be raised through the debug menu.
Many of the hidden characters are taken from the 'Deka Tamagotchi', a promotional toy featured in a number of Japanese stores in 2004 where the characters could 'befriend' normal Tamagotchis, therefore normal Tamagotchis would need data stored on these characters. Below is a list of characters which are unused in some way.
Image | Name | Versions | Description |
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Nazotchi | V1, V2, V3, V4, V5, V6 | Tamagotchi character used as a 'placeholder', especially when connecting between versions. It's not normally accessible as a playable character (though on the V5 it can act as one of the parent characters) though it can be accessed through debug mode. On the Japanese version of the V1 (the Tamagotchi Plus) it only has three frames of animation. | |
Burgertchi | V1, V2, V3 | Mascots from the Deka Tamagotchi. | |
Capsuletchi | V1, V2, V3 | ||
Maikutchi | V1, V2, V3 | ||
Omuratchi | V1, V2, V3 | ||
Tamagotchi | V1, V2, V3 | ||
Unknown | V1, V2, V3 | Nothing is really known about this character. Colloquially known as 'Three Blocks', it was probably planned to be one of the Deka Tamagotchi mascots, given by how other Tamagotchis interact with it when connecting. | |
Tsutayatchi | V1, V2, V3 | Only accessible through debug mode on the Tamagotchi Plus, however its sprites still exist on the international releases up to version 3, though its character data is replaced with a second Nazotchi. The only way to view its sprites is by having a Deka character use an item which it lacks the animation sprites for. Once again, it was probably planned to be one of the Deka Tamagotchi mascots, given by how other Tamagotchis interact with it when connecting. | |
Flowertchi | V1 | These characters only ever officially appeared on the western-only V2 and were never featured in Japanese releases. Because of this, they have no official artwork. Data for these characters exist on the Japanese Tamagotchi Plus and its western equivalent, the V1. The characters appear to have not been much more than a 'test' and it's possible that they were abandoned by the Japanese branch of Bandai while the V1 was being designed, and this was overlooked by international staff when the V1 was used as a base for the V2. | |
Kaerutchi | V1 | ||
Toratchi | V1 | ||
Whaletchi | V1 | ||
Butterflytchi | V1 | Like the aforementioned Flowertchi, Kaerutchi, Toratchi and Waletchi, this character was only released in the western V2 but has data in the Japanese Tamagotchi Plus and the V1. However, unlike the other characters, which seem to have been designed from scratch, this character appears to be based on a character from the PlayStation game Hoshi de Hakken!! Tamagotchi. | |
ChoHimetchi | V1 | While these characters are normally accessible on the western-only V2, their data also exists on the Tamagotchi Plus and the V1, and are accessible through debug mode. These characters first appeared on the Japan-only Mesutchi & Osutchi models released in December 1997, which were unique during that period of time in that they were the only Tamagotchis capable of connecting. It's possible that they were at some point intended to appear in the Tamagotchi Connection series as an allusion to that fact. | |
Marumimitchi | V1 | ||
Propellertchi | V1 | ||
UFOtchi | V1 | ||
Violetchi | V1 | While this character is normally accessible on the V2, its data also exists on the Tamagotchi Plus and the V1, and is accessible through debug mode. Violetchi is unique among the unused characters due to the fact that it would eventually become an official character in the Japanese version of the Connection series and also one of the 'main' characters in other releases, including the anime. |
Unused Graphics
To do: Find out more information on unused sprites and data... Preferably not only through glitches. |
In multiple versions of Tamagotchi, there is some unused item and character data that can either only be accessed through debugging (explained above), or can never be accessed at all. Some of the data that doesn't materialise during normal play can be accessed through glitches, however. One infamous 'glitch' present on just about any version of Tamagotchi is caused by a dying battery or a loose battery connection - or more accurately, a low battery can trigger a whole host of glitches, though it is impossible to accurately predict their behavior. This can give rise to sprites appearing that would not appear during normal play, such as items and games present on Version 3 appearing on Version 2.
The Tamagotchi series | |
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Handheld LCD | Tamagotchi Connection • TamaTown Tama-Go |
SNES | Tamagotchi Town |
Nintendo 64 | 64 de Hakken! Tamagotchi Minna de Tamagotchi World |
Android/iOS | Tamagotchi Classic |
Tamagotchi V2 Jump Game Download
ALL Versions of the New Tamagotchi's.
This is in reverse order - which means that newer versions are listed first, with older versions listed last. Deka tamagotchi is listed in the Japanese Plus section.
Tamagotchi V2 Jump Game Online
- Tamagotchi Connection V4. V4's have only been released in the US and Europe so far, no word of an Australian release yet. It builds upon the 'Entama' concept, in the V4 the tamagotchi can go to school as a child and then goes to work when it becomes an adult. The jobs at work are tied into the games feature, there are still gotchi points and it has a separate section on TamaTown. There's also something to do with a fortune cookie. I don't have much other info about them, but I've been told some of the designs glow in the dark!
- Cyoi Entama. After the original Entama's sold out and other new Tamagotchi's were released in Japan, Bandai decided to re-release the Entama's. These newer Entama's are called 'Chyoi (Cyoi) Change'. I think they're the same as the original Entama's but the games are different. I can't read Japanese, but there are pictures of them on the normal Japanese Entama website here - they are the ones on the TOP row. See the three black and white pictures above them? I think they are the games.
- Tamagotchi Resort. Not much is known about this one, but apparently it plugs into a TV - similar to one of the new Giga Pets. You can see what it looks like here is the official Japanese website.
- Tamagotchi Music Fever. Okay, I have no information on this at all but apparently it's similar to the Sony Funabbit, you plug a music source into one end and then your headphones or speakers in the other, and it reacts to the music. There are pictures and an odd explaination on a blog I came across.
- TamaSuku ('Tamagotchi School'). This is a very different tamagotchi. It's a different shape to normal tams, long instead of tall (like the Super Gyaoppi's many years ago), and the buttons are all different. Apparently, you run a school for Tamagotchi characters and you chose what to teach them. New Students come if you're a good teacher, you still get Gotchi points. They can communicate with special Deka Tamagotchi's in Japan, but I don't know anything else about it. Kat from Mimitchi has a huge section on them - click here to visit it, and you can see images of all the designs on it's official (Japanese) website. They were released exactly ten years after the very first tamagotchi was released! There's also a Version 2 TamaSuku.
- Hanerutchi 2. It's basically an Entama with Hanerutchi characters. There are two designs, one is red and the other is blue. Each design has a beautiful silver dragon picture pattern on them. In my opinion, they are the best ever Tamagotchi design. I'll be creating a separate section with photographs about these soon. You can see pictures of them here, they're the pair in the second row with that gorgeous dragon pattern.
- Uratamagotchi. This tamagotchi has a BLUE LCD screen. The icons and the actual character on the screen will be in BLUE instead of the traditional black. It's the same concept as the Akai (scroll down) but instead of a red theme, it's theme is blue. It has new characters and new games. The blue colour tone is like a dark sky blue, and the screen is very crisp and clear. I'll have a separate section on them soon, but in the mean time you can see images of it on it's official (Japanese) website.
- Chibi TamagotchiVersion Two. A tiny, mini tamagotchi that only has three functions - eating, sleeping and cleaning. It will have characters from the original P2 tamagotchi released in Japan in 1996. Originally three designs, and they will be released in Japan in June 2006, I think as part of Bandai's 10th Anniversary of Tamagotchi. Also, on 16 September 2006, another four Uniqlo (?) themed colour schemes were released but bundled a special Tamagotchi T-Shirt! (thanks, Binary!). You can see the shirts with matching Chibi here. There's also a close-up of a Chibi here. Information on the Version One Chibi Tamagotchi, and the Mini Tamagotchi, is further down.
- Tamagotchi Kakeibo. It was released in Japan in April 2006. I don't have very much information on this one, but it's the first Tamagotchi with a touch screen (the antenna actually unscrews out and becomes the stylus)! Instead of using the standard buttons to interact with it, you touch a stripe on the top, bottom, left and right of the screen. It interacts with Entama's for shopping and banking, so it's more like a Deka Tamagotchi. It's also somewhat bigger than a normal Tamagotchi, and it looks slightly smaller than a Deka. Click here for the official Japanese site - take a look at the pictures of it, even if you can't understand Japanese.
- Tamagotchi Connection V3. Version Three. It has 52 new characters, and was quietly released in the USA in late January 2006. This tam interfaces with the TamaTown Website (at time of writing, this website often goes down and stops working, then starts again). This tam has six games. I have a separate version three tamagotchi section.
- Tamagotchi Connexion V3. Version Three. Released in Australia in February 2006. This tam has six games. I have a separate version three tamagotchi section.
- Entama ('Chou Jinsei Enjoi - Enjoy Life). Can go to school, can cook, and can interface with the E-Tamago site. You can find out more about this Tama on Natasja's site. Also, P-Low's Entama site (now hosted by Tamenagerie) is amazing! Released in Japan (only) in November 2005.
- Tamagotchi Keitai Akai. It's got a red screen with red icons and red pixels! Foods include red wine (!), strawberries, and other red things. It connects to Japanese mobile (cell) phones. It was released on July 23, 2005. View my Akai Pages!
- Tamagotchi Connection V2. Version Two. Has extra games, such as Bump and an improved Jump game, and introduces the Gotchi Points system to the North American editions. Was released in North America on June 21, 2005.
- Tamagotchi Connexion V2. Version Two. There was a European edition, an Australia-Pacific edition, and an Asian edition. Same features as the North American V2 Connection. All have identical programming but different packaging and different designs. These were released in May, June and July 2005 - depending on the region. View my Connexion V2 pages!There's a separate European section.
- Chibi Tamagotchi (Tamagotchi Mini). A very tiny, very basic Tamagotchi that is about 80% smaller than a Connection. Very basic, it only needs to be fed, cleaned up after, given medication when ill, and lights turned off at night. The left button does what ever needs doing, you don't have to scroll through menus or anything! The middle button confirms, and the right button escapes. It can still show the time, can still be paused (press left button and middle button - an exclamation mark will come up). Australia and Japan got the same three styles, and America got eight styles. Eventually, I'll have a page on these too.
- Hanerutchi (Hanarutchi, Hanurotchi, many other misspellings). This Unique Japanese tamagotchi is based on the Japanese TV show 'Haneru No Tobira' which roughly translates as 'You Knock On a Jumping Door'. It appears to be a Japanese comedy, and it must be very popular to have it's own Bandai tamagotchi. It's basically a standard Ketai that has more interesting characters. View my Hanerutchi Pages! Released in January 2005 (I think), in Japan only.
- Tamagotchi Keitai ('Keitai Kaitsuu K-Plus'). This was the version two of the Japanese Tamagotchi Plus. It introduced new characters, the Gotchi Points system, codes that you enter to unlock items, and could communicate with Japanese mobile (cell) phones! Natasja's site has lots more information about these.
- Tamagotchi Connection V1. Version One. This was the North American release of the Japanese Plus. They had slightly different programming than the Connexion's, and had better packaging, but the designs were much better than the Plus's and the Connexion's. There was at least 14 different V1 designs. I've kept an old page of mine that shows all the designs, including the special limited editions, of the Version 1 Tamagotchi Connection's that were released in North America.
- Tamagotchi Connexion V1. Version One. There was a European Release, and an Australia/Asia-Pacific Release. Both had the same programming (identical to the Japanese Plus but in English), and the same designs, but the European Release had different packaging. These were released in June 2004. View my Tamagotchi Connexion Pages! There's a separate European section.
- Tamagotchi Plus. This is the one that started it all over again, in the twenty-first century. It was released to the screaming Japanese Public in Japan on March 20, 2004. View my Tamagotchi Plus pages!