The Legend of Zelda: Ocarina of Time a is an action-adventure video game developed and published by Nintendo for the Nintendo 64. It was first released in Japan and North America in November 1998, and in Europe and Australia the following month. The Legend of Zelda: Ocarina of Time works flawlessly in Citra. The graphics and audio are considered perfect, and the game performs well even on lower-end hardware. The Legend of Zelda: Ocarina of Time USA rom for Nintendo 64 (N64) and play The Legend of Zelda: Ocarina of Time USA on your devices windows pc, mac,ios and android! The first 3D Legend of Zelda game, Ocarina of Time was created for the Nintendo 64 in 1998 and introduced innovative mechanics such as Z-targeting as well as many of the series' other trademarks. It has frequently been ranked as the greatest game of all time by many publications.
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The Legend of Zelda: Ocarina of Time Master Quest | |
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Developer(s) | Nintendo EAD, Nintendo Software Technology |
Publisher(s) | Nintendo |
Series | The Legend of Zelda |
Platform(s) | GameCube |
Release date(s) | JP November 28, 2002 NA February 18, 2003 EU May 3, 2003 |
Genre(s) | Compilation |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | D43P01, D43E01, GAMEA4, D43J01, D43U01, D43W01 |
See also... | Dolphin Forum thread |
Originally released as a bonus disc for those who pre-ordered The Legend of Zelda: Wind Waker, The Legend of Zelda: Ocarina of Time / Master Quest contains GCN versions of Ocarina of Time and the never-released 64DD title Ura Zelda, a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.
- 1Problems
- 2Enhancements
- 2.216:9
- 2.330FPS
Problems
Flickering / Reading Disc Loading Bar
Setting XFB to Real fixes random flickering in some places and displays the loading bar on the 'Reading Game Disc' screen. Fixed with Hybrid XFB in 5.0-5874.
Enhancements
HD Texture Pack
Zelda 64 UHD v4.1: A complete HD/4K texture pack can be found here. The texture pack is fully retextured, but is still receiving revised updates. The texture pack contains textures for Ocarina of Time, Master Quest, Majora's Mask and several rom hacks.
16:9
NA
30FPS
NA
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with The Legend of Zelda: Ocarina of Time Master Quest since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Best Emulator For Legend Of Zelda Ocarina Of Time
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS Version | CPU | GPU | Result | Tester |
r6787 | Windows 7 | Intel Core i7-950 @ 3.06GHz | NVIDIA GeForce GTX 460 | DX9: Some minor texture glitches+overall grainy appearance. DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB. | |
r7358 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works perfect with EFB Copy to RAM | ultramann |
4.0.1 | Windows 7 | Intel Core i5-3570K @ 4.4GHz | NVIDIA GeForce GTX 460 | OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe. | Kilobytez95 |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue. | Boring Kid Near the River |
4.0-5827 | Windows 8.1 | Intel Core i7-4710MQ @ 2.5GHz | NVIDIA GeForce GTX 860M | Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder. | Gollum18 |
4.0-9399 | Windows 10 | Intel Core i5-6600K @ 3.5GHz | Intel HD 530 | Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted. | PPLToast |
Gameplay Videos
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How To Play The Legend of Zelda: Ocarina of Time Rom On PC
There are two components for playing a n64 The Legend of Zelda: Ocarina of Time rom on your PC. The first component is the emulation program which can imitate the n64 OS and software.
The second component is the The Legend of Zelda: Ocarina of Time rom itself to play on the emulator.
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Step 1: you can start by downloading a reliable and bug free emulator. We’d suggest Mupen – it’s open source, fast and one of the most frequently updated.
Once you have finished downloading Mupen, extract the downloaded .zip file to a location, for example your Desktop. After, double click the mupen64.exe file in order to start the emulator.
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Your emulator will now be ready to play The Legend of Zelda: Ocarina of Time rom. But now you’ll need to find the correct ROMs online. A ROM is essentially a virtual version of the game that needs to be loaded into the emulator.
Step 2: return to Mupen and hit File > Open. Navigate to the downloaded .exe file and double click it to open it. The game will now run on the emulator and you can play the game freely.
Tip: Saving games on an emulator functions a little differently. The integrated save system will not save your progress.
Instead, you’ll need to click File > Save State and then choose an empty slot. You can save your progress in whatever point you like within the game, not only on the official checkpoints offered by the game.
When playing in the future and you want to continue from your saved state, you can use File > Load State to load up the game from exactly where you last saved it.